Earth Historic Timeline, depicting with a diagram how life is simply a series of long cycles.
SHIFT OF THE AGES WITH GALACTIC ALIGNMENT The Great "Turn-Around" of Cosmic Cycles
by Christos Lightweaver
In 2012, we are at the beginning of a 13,000 year cycle as our solar system crosses the Photon Belt of Galactic Equator, initiating the Age of Aquarius. This 'Great Crossing' has been known anciently in mystery schools worldwide to be a time of great transformation - the 'Big Shift' in global consciousness.
See the amazing 3-D animation of the 25,920 year precession-of-equinoxes at this 2 min. YouTube video: http://www.youtube.com/watch?v=k6_2SYWgcQI in order to better understand the following historical diagram.
Heaven knows that we are all subject to the larger scheme of cosmic cycles governing the 25,920 year “precession-of-equinoxes” -- an astronomical period in which our solar system cycles through our galaxy. The “Great Purification” at the cusp of Aquarius, as was known to ancient Hopi and Mayan calendar systems, is now matriculating the matrix of reality like clockwork – cosmic clockwork.
There is an ebb and flow to larger cosmic cycles just as there is an ebb and flow to the seasons. As our planetary platform for the evolution of souls cycles into the Age of Aquarius on the 2012 timeline, we are now witnessing the culmination of momentums in the collective consciousness of humanity that were cultured not just by the Age of Pisces, but also, the larger cycle back 13,000 years to the time of the civilization of Atlantisbefore "The Flood" and "The Fall" below the line in the chart above.
"Fear not for it is your Father's good pleasure to give you the Kingdom of Heaven." ~ Luke 12:32
The Great Cycle of the “precession-of-equinoxes” can be plotted along a time-line. Any type of cycle can be diagrammed on a sine-wave curve in which half is negative and half positive, just as one daily cycle goes from darkest night to brightest daytime. Negative energy produces a finite, material kingdom called "World." Positive energy produces a more spiritual reality on this planet, called kingdom of God, or "Heaven." The negative half-cycle (below the line) is a period of negative energy, during which time and space constructs are linear and finite, which means that our perception tend to be dominated to a greater extent by an "outer sense" of space and time as "reality" (the justice that "just is"), rather than the "inner sense" (innocence) of the infinite and eternal spirit that matters in nonlinear "spherical" terms of atnement with full-spectrum conscience in the here and now.
Discernment of this transformational truth at this time of mass awakening is the ability to distinguish between the color shift in frequencies between the dark red frequencies of warlike martial law language and the
brighter pink frequencies of universal love as law and language
In our heart of hearts, we all know that the golden rule/law language is at the heart of real community and golden age civilization, but what we are now all witnessing is the fly-wheel momentum of the "old paradigm" of negative polarities continuing in the present, even though the negative energies powering that fly-wheel have been cut off with only the momentum continuing.
The habitualized negative way of thinking in a linear finite way tends to get hung up seeing only institutionalized corruption continuing into the future as a linear continuation of the past.
The liberated free spirit of Aquarian thinking in a nonlinear spirited way tends to organize social conscience in our social network communities to serve the purpose of conscious evolution for which they were created.
“Conscience is the most sacred of all property.” ~ James Madison, Chief Architect of the Constitution
During the negative period, which is the Kingdom of World, we tend to perceive ourselves as limited physical bodies with a faulty human nature. That limited worldly perception tends to see the world with a sense of separation from a heavenly perspective, which is the cause of suffering we see in the world. The spark of the divine is that light which lighteth every man that comes into the world, and it is that light of consciencethat seeks a lightness which is known to all lightbearers and lightworkers intuitively. It is the kingdom of heaven (conscience) for which we yearn, and that is the half-cycle of history we are moving into above the horizontal line, a period of time when the Law, Language and Lord of Light rules.
"The most valuable things in life are not measured in monetary terms. The really important things are not houses and lands, stocks and bonds, automobiles and real state, but friendships, trust, confidence, empathy, mercy, love and faith." ~ Bertrand Russell
The worldly kingdom of greater density, materialism and worthship of private capital above social conscience is ending as the energetics of the galaxy shifts stronger into Aquarius whereby a more enlightened kingdom of heaven conscience reboots a New Order of the Ages. The allure of materialism and power still holds many in its mesmerism, but that is changing rapidly just as our perception of linear time is morphing tononlinear spherical conscience (-point) on the 2012 timeline.
Hold onto your seat-belts folks! The rate of change is accelerating exponentially in global awakening to not only the old personal and social trauma memories that can't get past the past and also the personal and social pure intention to predict a better future by creating it with Love.
Healing this conflict of mismatched expectations regarding how we perceive reality on the 2012 timeline begins with a focus of attention on the language of balance, harmony and the healing homeostasis that moves us into a fully present LOVE Presence now that resolves both past and future.
Understanding Biblical scripture is like understanding ancient Mayan calendar systems or ancient Hindu scripture regarding the end of the 12,000 year "Dark Cycle" they called the "Kali Yuga". People believe what they want to believe. Worldly belief systems of a linear nature constrains thinking outside the box of those habits. The lock-step linear logic of the letter of worldly law (eye for an eye) makes one's world-view blind to the nonlinear spherical spirit of divine law (Love is for giving) governing the kingdom of heaven-on-Earthconscience of the infinite and eternal in the here and now.
We are what we believe, having become what we believed. But reality will not budge. Galactic Shift happens☺
By the Divine Grace of Cosmic Love at this Great Turning of Cycles, we are no longer doomed to live in the dark night of the soul of humanity. The choice for awakening, as at the beginning of a new day, is now becoming self-evident. Global humanity is destined to achieve a more perfect union in solidarity with the purpose and plan of Heaven on Earth. That begins with recognition of the kingdom of heaven within you - one's own divinity. And this personalized genesis of Cosmic Love goes mainstream in our social networks as the golden rule/law language of universal LOVE reboots social conscience in the image and likeness of the divine.
During Kingdom of World, the principalities of comparative darkness have ruled. From the perspective of the New Enlightenment that represents Kingdom of Heaven, the past 8 years will indeed be seen in future history as a collective dis-ease in global civility - virtually a "Dark Age".
The world has been a cosmic struggle for the soul of mankind and that struggle is reaching a climax.
Right now at the Great Turning of the Ages, we are in the nexus of neutrality where we plainly see the the best and worst of old and new cycles positioning themselves. Enlightened citizens of the world -- global Netizens -- naturally represent a new social conscience in our social networks. Social conscience fully realized is virtually the 2nd Coming of Universal Christ-like Love. A new global revelation revolution in our new global instant-everywhere-interactive Net reality is well aware of the intrigue and treachery in thekingdom of World. A global revolution in higher consciousness -- now accelerated on the 2012 timeline -- is the JUDGMENT on all that is less than light, and it is very personal for each individualized soul.
The new global currency of conscience is inadvertently the judgment on the currency of corruption in our individual consciousness, social networks and social institutions.
Social conscience as the kingdom of God conscience may be an abstract "otherworldly" concept for some, but we are at the beginning of the next period of history where that perceptual world view gains traction. Community building processes in our communication networks will reflect and perfect that positive energy through a consciousness-raising process -- a mediating process -- that centers and connects the personalized presence of Universal Love in our prevailing conscience.
The larger Galactic Shift at this time is the prime directive of the planetary powershift:
From inordinate materialism and the external love of power that lacks conscience... To the ordained power of love inner sense as is now accelerating on the 2012 timeline.
Some say that humanity is not up to the challenge, that the principalities of darkness will not let go of their hold on power, and that global transformation must therefore by catastrophic for the World. But that's what the dark-side is counting on because that's all the dark-side knows; the light shineth in the darkness but the darkness comprehendeth it not. As the Universal Christ spirit says, the poor in spirit will always be with us.Or as the early adopters of the Aquarian Spirit today would say, "The dark side just doesn't get it - that God is Love and is for giving".
This is the Aquarian Spirit in our collective conscience - our humanity as the Family of Man in a global village - as our conscience matures with the Power of Love. As we become more conscious of this process - an awareness of HOW we are conscious via the pure intention of enlightened conscience now surging in the 2012 Source Field - the divine light of Aquarian Love naturally rules the angels of our better nature.
There are both simple and profound ways to understand the Big Shift as global humanity reboots their DNA and consciousness at this Big Turning of 12,000 year cycles. The "KINGDOM OF WORLD" has been ruled by the "golden rule of materialism" whereby "he who has the gold makes the rules", and we can see the fruit of that now as superrich power elite families try to force their agenda of ownership and control over the physical and human resources of Earth.
It's time to challenge Darwin's theory of "survival of the fittest" that has sustained the competitive mindset of rich versus poor, and it's time to prove Dr. Bruce Lipton's "Spontaneous Evolution" theory that "the Spirit of Evolution of cooperation is natural AND evolution is based on such cooperation.
Heaven knows that the "KINGDOM OF HEAVEN" will be ruled by the golden rule/law language at the heart of every golden age in cosmic history. The "return of Christ", called the "2nd Coming" by some, is actually the fulfillment of the divine destiny of America and the Earth with the New Enlightenment of the Universal Love energies of Aquarius representing a "Universal Christ-like Spirit" in our collective conscience, BEING and world.
That Christ-like "BEING" is indeed the mediator for the Kingdom Conscience that affirms the full Presence of the "Most High" (Higher Power) with an affirmation of the mind of Christ within us... to conceive, believe and achieve LOVE and BE IN God (BE IN G), "I Am That I Am".
The Old Testament "eye for an eye" insanity that makes the whole world blind was rebooted by the Piscean Master's New Testament standard of "God is Love and is for giving". The pure intention of that "gold standard" was to prepare Earth's evolving souls for the Coming Golden Age.
As the first country to embody collective Christ-like principles for self-governance, AMERICA (anagram for "I AM RACE"), was a gathering of the tribes of "All That IS REAL" (in God-Love) as a beacon of Liberty's torch to light the way for global humanity. Now that "Great Experiment" has hit the wall of resentment, revenge and retaliation from those who really do hate our freedoms at the highest levels of organized greed and the dark-side love of power. But this too shall pass as personal and planetary JUDGMENT accelerates in the unified field of the 2012 Source Field.
"When I despair, I remember that all through history the way of truth and love has always won. There have been tyrants and murderers and for a time they seem invincible but in the end, they always fall -- think of it, ALWAYS." -- “Mahatma” (Great Soul) Gandhi
There is faith that works miracles, and the miracle of the moment is the higher power of love that can repolarize the social networks of humanity with a prayer field of LOVE-in-action that morphs the Morphegenic grids of Earth in natural polarity with Photon Belt energies that have their own repolarization agenda for a planetary magnetic pole shift. Ready or not, the best way for Earth to avert cataclysmic "self-correction" is that we come into alignment with the quantum field of potential that levels the praying field with self-correction for self-elevation of an evolutionary ascent nature. This is the up-wising and uprising of theweb of light -- social conscience -- in the spirit of co-creative come-into-unity cooperation, collaboration and coexistence in coherence with the frequencies of holy compassion in the web of life.
"This we know. The earth does not belong to man; man belongs to the earth ... Man did not weave the web of life; he is merely a strand in it. Whatever he does to the web, he does to himself." ~ Chief Seattle
As the veil thins on the 2012 timeline, the power of pure intention in our global social networked CONSCIENCE -- the holy spirit of LOVE-in-action -- is naturally empowered as the ordained force fieldneeded to raise the shields of Earth in correct polarization with the Galactic Shift energies.
It's ALL connected as never before, and the "Cosmic Love" connection is, indeed, the Divine Grace at the heart of the Great Turning of Cycles. The more light in the spirit of Universal LOVE, the less conflict and cataclysm.
Kind Men among Mankind will make it so -- more an emphasis on self-control with a conscience, rather than the child-like egocentric emphasis of narcissistic self-esteem that feels good about personal or nationalistic behavior which is disconnected from an enlightened social conscience in our social networks.
"Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that." ~ Martin Luther King, Jr.
"God is love; God is light; God is truth. To these great synonyms, I add another: When it is civil, God is power. The power belongs to God, and the proper role of the civil leader is merely to be a conduit and to steward that power as God's agent. Merely! What a paradox! To exercise temporal power with civility is to undertake a role of great glory, and it can only be undertaken with genuine humility." ~ Dr. Scott Peck, M.D., from his book, A WORLD WAITING TO BE BORN - Civility Rediscovered
CopyRound 2012 Worldwide LOVE Foundation all Rights well-Rounded
"It's not aptitude, but rather attitude, that determines one's altitude; whether we soar with the eagles on the wings of gratitude or scratch with the turkeys on bugs of begrudge." ~ Christos Lightweaver
TO ESTABLISH THE FOUNDATION...
-- above all -- is for giving.
Networking for the Net worth of Net reality that cultures the Power of Love at the heart of the HEARTcom Network™
"Man can harness the winds, the waves and the tides, but when he can harness the power of love, then for the second time in the history of the world, man will have discovered fire." ~ Teihard de Chardin
Universal LOVE -- in principle, form and frequency -- is, at heart, the "Law of the Angles of G.O.D." (Geometry Of Divinity) whereby the "Language of the Angels" is framed by the holy spirit of LOVE-in-action that mediates the mass media’s collective conscience with the golden rule-law language as the interactive interface heart of Net-centric vision~mission of, by & for LOVE THE HOURGLASS OF THE SANDS OF TIME AS... ... IN THE INFINITE AND ETERNAL HERE AND NOW VISION geometrizing the heart & mind of global TeLeComm~unity: high touch HEART of high tech with a higher understanding of LOVE defining ~ refining ~ combining and shining our God-given gifts & talents via Net Standards for a New Economy based on LOVE-centric Net worth and the Abundant Life culturing the "KINGdom" Conscience with "all" (om) as K.IN.G with Keys to the INner sense of G.O.D.
To love with all your heart and all your mind and all your soul, and your sovereign neighbor in our Global Village as thyself
Anyone interested in knowing what is really going on around us on our planet earth, why? Because, you just haven't felt right, things were, well off right? We all have felt it, reality is what it is and always has been but it is like someone shifted things a bit.
Take time to watch this video discover some bizarre truths, that I promise will shock you, might even piss you off, and want you to bang on the White House door!
The people we trusted, including what game makers and publishers, (Okay, right we never did trust game publishers :)) Government clowns, etc are doing behind our backs. This video only scratches the surface people, I have been researching this for 35+ years, basically this video explains what I found out in a very articulate manner. I have watched it 3 times, found things I had forgotten because the entire video that was mind boggling in scope.
Billions of worlds, creatures, plants, ships, and possibilities. Today on GameSpot's 'The Next Big Game' we show you how the scale of No Man's Sky is made possible, and how it has the power to give us a new type of gaming experience
Published on Jul 9, 2014
No Man's Sky
No Man's Sky has been in our heads for a very long time. In fact, it has its roots in Sean Murray's experiences growing up on a ranch in the Australian outback. It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact time every day, and hope that someone would find you. The night sky was filled with more stars than you’ve ever seen, and we've all thought that this is exactly where videogames would go, videogames that contained the whole universe, and you’d be able to visit it all. No Man's Sky takes that jump - it's the game we've always wanted to make.
A TRULY OPEN UNIVERSE If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
EXPLORATION IS SEEING THINGS THAT NO-ONE ELSE HAS EVER SEEN BEFORE Every creature, geological formation, plant and spaceship is unique.
SURVIVE ON A DANGEROUS FRONTIER You are alone and vulnerable, and will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.
BUILD FOR AN EPIC JOURNEY Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment.
PARALLEL UNIVERSES Choose to share your discoveries with other players, or not. You will never see another player, but you could make your mark on their worlds as well as your own.
A new version of Applied Energistics has been released recently and it is Dire time, he shows what the new version can do in 3 parts, check out the new features and changes.
Applied Energistics 2 Part 1
Published on Apr 11, 2014
Keep up with my thread here: http://www.minecraftforum.net/topic/1...
Follow me on Twitter: https://twitter.com/#!/Direwolf20
Join our IRC channel -- #Direwolf20 on espernet
Fanatics Forum: Applied Energistics 2 Parts 2 & 3
Finally a new off world Civ game by the most famous designer on the planet! Sid Meier says it isn't a sequel to Alpha Centauri but that is only due to EA owning the rights to the name and game.
This feels like AC, looks like AC and I bet it smells and plays like Alpha Centauri or at least close enough for all of us who have waited for 15 years approx. for a sequel. Alpha centauri Alien crossfire was a sequel but we need a fresh start and this might be it.
Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more
Source: PC gamer
Official Sid Meier's Civilization: Beyond Earth Announce Trailer - "A New Beginning"
Sid Meier's Civilization®: Beyond Earth™ is a new science-fiction-themed entry into the award-winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space. A New Beginning for Mankind is coming Fall/Autumn 2014.
Join the Civilization community and learn more about the game at www.civilization.com
Learn more: http://www.civilization.com
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Like us on Facebook: https://www.facebook.com/civ
Sid Meier’s Civilization: Beyond Earth Details
But the future refused to change
Source: by Maxwell McGee @ Gamespot on
April 12, 2014
Humanity’s childhood has ended, the cradle of Earth abandoned so that we can find ourselves among the stars. As its name suggests, Sid Meier’s Civilization: Beyond Earth leaves behind our collective past--which this long-running strategy series has so thoroughly documented--and turns its gaze skyward towards our future. Cast upon some unknown world, you will encounter alien life, push the limits of humanity, and inevitably come to blows with your fellow man over whose vision of the future is "correct." For fans of the 1999 classic Sid Meier’s Alpha Centauri, this game has been a long time coming, and for the Civilization development team, it’s a liberating experience to finally be free from the constraints of history.
"You could see the enthusiasm in the team when they heard about this project," said Lena Brenk, one of Beyond Earth’s lead producers. "It is a very liberating thing, as all the gameplay systems we designed for Civilization are done so with an eye towards, 'Does it fit with the history of humanity?' [beyond Earth] has been a huge opportunity to go ahead and do things that would not be possible in a historic setting." I recently spoke to Brenk, along with other members of the development team, about the many changes this game brings to the Civilization formula, and how a game of Beyond Earth compares to a game of Sid Meier's Civilization V.
Earth is dying. Humanity must now find a new future for itself among the stars.
Sid Meier’s Civilization: Beyond Earth begins at the end. Due to some sort of global catastrophe, which the developers only referred to as "The Great Mistake," Earth is experiencing a mass exodus. The various factions of humanity are piling aboard starships and setting forth in search of a new home for their species. With each new game of Beyond Earth, you play the role of one of these desperate expeditions.
Before you land on a new planet and start shaping humanity’s destiny, you must first equip your expedition. Referred to as "the seeding," this is an expanded version of your civilization selection in previous games. In Beyond Earth, not only do you choose which faction (read: civilization) to play, but also which spacecraft to take, what cargo to carry, who to bring, and the type of planet you want to inhabit. Each selection you make will greatly impact the start of your game: you could carry high-quality cargo that grants additional funds up-front, for instance, or hard-working, production-oriented colonists who build structures faster. The Civilization series has always been about defining a strategy early on, and then adapting that strategy to accommodate whatever curve balls the game throws your way. These choices should give you greater control over how you define your opening gambit.
In Beyond Earth, not only do you choose your faction, but also which spacecraft to take, what cargo to carry, who to bring, and the type of planet you want to inhabit. Each choice will greatly impact the start of your game.
After the seeding, you make planetfall and establish your first human colony. It is also the only human colony. The next human player won’t arrive until much later. In the beginning, you are completely alone amid the wilderness. "What’s neat about it is the feeling you get from coming into this new place," said lead producer Dennis Shirk. "It’s not the same as in other Civilization games where you already know you’re on Earth, the only threat is the occasional barbarian, and you’re going to run into other civilizations--and if one of those is Genghis Khan or Montezuma you know what your game is going to be like! With Beyond Earth, it’s basically you versus the environment in the beginning."
And by "environment," Shirk of course means alien lifeforms. Depending on the planet, these lifeforms may be indifferent to your arrival, or hostile. You must decide how to deal with them, and in doing so the development team hopes the experience will feel more isolated, more alien, than in previous games. You are setting forth into the unknown reaches of space, after all. It could be 20 turns or more before you see another player make planetfall and introduce themselves, and another 15 turns after that until the next. And if you think these newcomers are going to be easy pickings just because they were late to the party, think again. Those who arrive after you receive an extra boost to help them catch up to your civilization.
After making planetfall, you are the only human colony. The next humans won’t arrive until much later. You're on your own against the wilderness.
When other players start showing up, it will most likely result in open warfare. It was at this point in the interview that I asked whether Beyond Earth would bring back unit stacking, or continue using the one-unit-per-hex rule introduced in Civilization V. According to lead designer David McDonough, Beyond Earth will not have military unit stacking. "I am a big fan of the way warfare was designed in Civilization V," McDonough added. "I thought it was very elegant and would make a good fit for this game as well considering we’ve added these alternate game layers--such as the orbital layer--which sort of let you break that rule by launching units into space and having them effect units on the ground without being stacked on top of them."
The orbital layer is the realm of satellites. These can grant your faction an economic, espionage, or military benefit depending on the type of satellite launched. Satellites also project coverage across the orbital layer, and this coverage doesn't overlap with other satellites. Securing coverage works on a first-come, first-serve basis, so you’ll need to move fast. However, once you have a satellite in the air it is by no means permanent. Its orbit will degrade over time, and it will eventually crash on the planet below, sometimes leaving behind recoverable salvage. Satellites can also be pulled out of orbit (read: crashed) manually or shot down by other players.
The orbital layer is the realm of satellites. These satellites can grant your civilization an economic, espionage, or military benefit, but their orbit will degrade over time.
The orbital layer may let players skirt around the one-military-unit-per-tile rule, but it doesn't solve a lingering problem this rule created in Civilization V and its expansions: the AI. While this rule did create some interesting new strategies for players, the game’s AI had trouble executing those same strategies with any consistency. As an example, I often saw the AI push its archers to the front line, ahead of their sword-wielding brothers in arms, only to get slaughtered. When asked about this, McDonough explained, "We've had the opportunity to do a great deal of work and learn from the successes that Civilization V had with its AI to make AI suited for [beyond Earth]. We’re confident it’s going to do a great job. We’re working hard on it and the war simulations we’re running in our test games are already pretty crazy and fun."
That’s good to hear, since the battles in Beyond Earth aim to provide even more variety than in the series’ past. This is thanks in part to the game’s new affinity system, an overarching belief structure which impacts every aspect of your civilization. There are three different affinities in the game: purity, harmony, and supremacy. Harmony, for example, focuses on understanding and adapting to your alien planet’s ecosystem.
Taken to the extreme, this affinity will drive your people towards rewriting the human genome so that they can fully integrate themselves as an indigenous species of that world. You scientific research will focus on the alien sciences, geology, and genetic engineering, and your military units will become faster, heal quicker, and take on a Predator-esque appearance.
There are three different affinities--purity, harmony, and supremacy--which impact every aspect of your game, including wildlife hostility.
You strengthen your affinity by doing quests or finding objects from expedition sites or by researching certain technologies--affinity works on a global level from the very first turn to the very last. Everything you do in the game feeds into the affinity system, and that system in turn feeds back into the very makeup of your civilization.
Because this system can take humanity in some wildly different directions, chances are you won’t need to be researching all the same technologies as the other players. Therefore, the team at Firaxis has a new, non-linear technology tree for Beyond Earth. In fact, it’s not so much a tree as it is a web. As McDonough described it, this web was one of the team’s "first, favorite, and most fundamental redesigns." Each player starts surrounded by a web of technologies, with the technologies closest to you being something recognizable in today’s world, like engineering. From there you move outward in any direction towards more exotic--but still plausible--technologies.
The team at Firaxis has a new, non-linear technology tree for Beyond Earth. In fact, it’s not so much a tree as it is a web.
"We call these major technologies 'branch' technologies," he added. "Each branch technology has a number of leaf technologies underneath it, representing specific specializations of the main branch. These leaves are also associated with one of the three affinities. Gaining allegiance to an affinity begins the path towards a technology victory specific to that affinity. At no time are you ever locked out of researching any technology, but it’s very unlikely you’ll be able to research everything in the game. By the end of the game, you will have a set of technologies that tells a story of who you are, and who you were."
As McDonough mentioned, the game’s three affinities are closely tied to three of the five possible victory conditions. Of course, if you’re not willing to take your affinity to its conclusion, there are two other options available that are affinity-neutral. The five victory conditions are:
Harmony: awaken a semi-sentient super organism within the planet and reach a new level of consciousness
Purity: terraform the alien planet into a mirror of Earth and relocate Earth’s populace to this new Eden
Supremacy: embrace cybernetic augmentation, then return to Earth and "free" the people from their bodies
Contact: discover evidence of intelligent life and construct a means to establish first contact
Domination: actually, domination is the same as in every other Civilization
Three of the game's five victory conditions are tied to the three affinities. The other two are affinity neutral.
Since most of these victory conditions involve several steps, the developers have designed a new quest system to help guide players along. The quests are also where Beyond Earth delivers the bulk of its narrative. "Because we’re going into the future, it’s not as clear where humanity will end up," explained Brenk. "Players don’t know anything about it intuitively, so being able to give this narrative framework for the player to tell their story is really important to us. When the game is released, we want to go on the forums and read those awesome stories fans post about their game. We love that stuff."
Affinities. Non-linear research. Satellites. Armed with these new features and others, Sid Meier’s Civilization: Beyond Earth is much more than "Civilization in space" or "Alpha Centauri 2." "While Alpha Centauri is in our DNA," explained Shirk, "we also made those games many years ago. They’re games we love, and that our fans love, but we wanted to approach [beyond Earth] in a completely fresh fashion. Both games share some similarities--they’re both sim games about sending humanity into space--but in terms of being a strategy game, they don’t have much in common. We set out to create a completely new game, and we think a lot of the comparisons between this game and Alpha Centauri will be left behind as people see all the thing that are coming into play that makes this a completely new experience."
I have been playing this series since Galactic Civilization 1, it is one of the best 4x space games out there today. I helped beta test Galciv 2 and I am hoping to help with Galciv 3! They have adopted hex tiles very much reminiscent of Civ 5 and is 64 bits instead of the usual 32 bit architecture used in most games. If you enjoy turn based strategy like I do keep an eye out for this sequel.
Galactic Civilizations 3 trailer
"A smaller company could survive off of what Galactic Civilizations II does,” Paul Boyer tells me. It’s not a humble brag, but a testament to the passion that fans have for Stardock’s flagship 4X game. It’s also a telling statement from Boyer, who was art director on Galactic Civilizations II and is now in charge of Galactic Civilizations III, the developer’s forthcoming sequel.
After working on the GalCiv II expansions, Boyer decided that he didn’t want continue as an art director, and made his case to CEO Brad Wardell that he should be a game designer. Wardell agreed, and Boyer was handed the reins to the franchise and a new sequel. Boyer feels the weight of his new responsibility. “My biggest focus as the designer of the game at this point is to more or less not screw up.”
Part of that "not screwing up" means keeping what fans love about GalCiv II – features like its ship designer, where players have built an astounding amount of custom units. To that end, GalCiv III’s ship designer will get a big shot of steroids, to the extent that Stardock will be including basic and advanced modes. Every ship in the game will now be constructed out of basic parts, and users will be able to go in and take them apart and create whatever they want.
“All of the data side of the game will be available in an editor,” Boyer explains, “and I think that the people who have gone through the hoops to make crazy mods in GalCiv II, their heads are going to explode.” He’s also prepared for the dark side of user-generated content. “I’m ready for an assault of penis-shaped ships – that goes without saying.”
The biggest change in the core game mechanics is the switch to hexes, which was divisive among strategy fans in the past, such as when Civilization V went hex. “It was a decision I made because I was always bothered by the fact that if you move diagonally, you’re technically getting two tiles. We moved to hexes so everything could be equidistant, and it just looks sexier – more science fiction. But gameplay wise, it should help balancing substantially.”
Many of the familiar races from the game, such as the Krynn Consulate and the Iconian Refuge, will return alongside new races. The Iridium Corporation, for instance, was always part of the series’ lore but never a playable race. Boyer notes that “they are essentially ultra-capitalists, like if Apple was a race that was going to take over the universe”.
Other tweaks include revamping the UI, building a better tutorial system (including a tutorial campaign), and fine tuning the AI, all within the confines of a brand-new game engine, referred to internally as Kumquat 2. Also new is the fact that Galactic Civilizations III will only run on 64-bit systems.
While some players might consider that requirement overkill for a turn based game, Boyer considers it vital for expansion. “What tends to kill turn-based games is the fact that you can end up with thousands of units on screen at one time, so we need that memory.”
The 64-bit architecture will allow for improvements beyond the visuals as well. “Nebula storms, black holes, asteroids will be more important... all of these things are going to be out on the map. The AI will be able to do amazing planning ahead. Each of these decisions can be bigger.”
GalCiv II’s alignment system has been completely jettisoned, and in its place is a new Ideology system. “It’s not a tech tree,” Boyer explains. “It’s actually three separate pyramids, and you will be able to earn Ideology points through improvements, or more interestingly through planetary events, through cosmic events.” Each cosmic event will require you to make ideological choices, which generate points used to unlock new abilities and most cultural traits.
The final major change is that multiplayer is coming to the series for the first time, although Stardock isn’t saying how many players the game will support simultaneously. “More than four,” Boyer jokes. But he does plan on remaining true to the solo roots. “Singleplayer is the heart of the game. This is not DotA; it’s a turnbased game. There will be a campaign of course – hopefully the best campaign we’ve ever done.”
The team has a long way to go, and Boyer quoted the familiar “when it’s ready” line when asked about possible release dates for alphas, betas and beyond. “This game has to be perfect,” he says. “We’ve had games in the past where bad things happened because they had to be out a certain time. So this game will be released when it’s done, and we’re going to make sure it’s awesome.” Which means you might want to add a fifth X here for "exhale," as we might be waiting a while.
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